Here is an overview of my skills, education and a little about my experience. You can download a more comprehensive PDF version here.
Having commercial experience with C# I pursued a Masters to become adept in C++.
With Sheffield Hallam’s PlayStation First Partnership, I’ve been fortunate enough to program with the Sony PhyreEngine. I’ve also enjoyed programming with the C++ Oculus Rift SDK & DirectX 11.
I'm also a lot happier than I appear in my very stern photograph.
Sheffield Hallam University (Sept 2014 – Sept 2016)
MSc Computer Game Software Development
The University of Huddersfield (Sept 2008 – July 2011)
Computer Game Design BA Hons
Brookfield Community School (Sept 2004 – Sept 2005)
A Levels English & Sciences (B - C) | AS Level ICT (A)
G2G3 Digital (June 2015 – Sept 2016)
Steel Minions Game Studio (July 2015 – Sept 2015 )
Programmer on Outnumb3r3d (more information here)
Publications & Community Involvement
You can find out more on my Events & Publications page.
C++ | C# | HLSL | Google Go | Assembly (x86 PPC)
IDEs & Engines
Visual Studios 2013 – 2015 | PhyreEngine | Unity
SDKs & APIs
Oculus Rift SDK 8.0 | DirectX 11 API | Windows Sockets API
Unity (Feb 2017 – Present )
Rocksteady Studios (Oct 2016 – Dec 2016)
Marketing Intern on Batman Arkham VR
Awards & Honors
Prince William Scholar (2014 - 2016)
Develop 30 under 30 (2016)
Microsoft Women Game Changer (2016)
Favourite Games: Final Fantasy VIII I Metal Gear Solid | Silent Hill | Dead Space | DMC | The Wolf Among Us
Currently Playing: Final Fantasy XV | Dead Space
Currently Reading: The Terror Engine | The True Lives of the Fabulous Killjoys
Currently Watching: Gantz